PRESS ARCHIVE
PAST ARTICLES, INTERVIEWS AND TALKS
Engaging in interviews and events is a demanding task, especially as a small studio. But we believe in the importance of sharing our experiences, so we do our best to showcase our creations as in depth as possible.
Here is a selection of online articles released so far about us, that you can dive in to discover more Treehouse facts. We hope that, as this list grows, our identity and working style will become clearer and less of a question mark for those who want to get to know our studio. Some of these articles are fairly extensive: when we can, we like to include factual breakdowns, workflow descriptions and thoughts that we believe can be inspirational. We've also included a summary of the stage appearances and events Treehouse Ninjas took part to. We hope you enjoy these, and feel free to get in touch with feedback and thoughts.
ARTICLES FROM AROUND THE WEB
- Treehouse Ninjas' Fall 2022 Interview
[hungarian] Zoltan Pocza interviewed by Hungame.blog , a website focusing on the Hungarian game development scene.
- Environment Art and Storytelling
Timothy Dries interviewed Mauro Frau about how to achieve a cinematic feel in games, and the future of the convergence between games and movies.
- Lighting and Environments for Cyberpunk 2077
Second interview after the release of Cyberpunk 2077, in which veteran ninjas Bojan Tomic, Jack Hunter, Szabolcs Matefy and Levi Gajdos discuss the importance of environment planning and lighting in open-world games.
- Making Locations for Cyberpunk 2077
First official interview after the release of Cyberpunk 2077, appeared on 80.lv, about Treehouse Ninjas' involvement in bringing Night City to life.
- Cyberpunk 2077: The Hungarian Team Who Helped Building Night City
[hungarian] The staff at IGN Hungary came to visit Treehouse Ninjas' office for an afternoon chat about the past, present and future of the studio. A very nice and long article, filled with anecdotes and backstories.
- The Convergence of Games & Movies Podcast Episode
Treehouse Ninjas guest at the Gamedev Unchained Podcast, with a casual chat between host Brandon Pham and Mauro Frau about the state of Movie and Game industries.
- Treehouse Ninjas Studio Interview: Cyberpunk 2077, Youngblood, The Heretic
An extensive interview by 3DTotal.com about Treehouse Ninjas' work on Wolfenstein Youngblood and Unity's The Heretic, featuring veteran Ninjas Szabolcs Matefy, Levi Gajdos and Bojan Tomic.
- The Convergence of Games & Movies Talk Review
[hungarian] Mesharray Digital Media School's review of the contents in Treehouse Ninjas' presentation The Convergence of Games & Movies.
- Making-of The Heretic and The Convergence of Games & Movies
80.lv's look behind the scenes of The Heretic, and breakdown of the The Convergence of Games & Movies presentation.
- Treehouse Ninjas Studio Interview: Wolfenstein, The Heretic, Cyberpunk
[spanish] An article by the spanish magazine Renderout! about Treehouse Ninjas' story as a studio, up to the beginning of our work on Night City.
- The Convergence of Games & Movies Talk Review
VfxSerbia.com's own introduction to the 3-part talk The Convergence of Games & Movies, presented in Spain at Mundos Digitales 2019.
- Treehouse Ninjas: The First Project
[hungarian] Hungarian magazine Meshmag coverage of the work on Treehouse Ninja's first project Wolfenstein 2: The New Colossus.
- Building Scenes for the New Colossus
A close look at how we build the story ending Tv Studio location of Wolfenstein II, its destroyed Manhattan Subway Station and the Venus Nazi Quarters, in an interview with Senior Ninja Levi Gajdos.
- Levi Gajdos Interview: Behind the Scenes of Wolfenstein II
Senior ninja artist Levi Gajdos in an interview for 3DTotal.com, looking at our approach and workflows while building the world of Wolfenstein II.
- Treehouse Ninjas: Studio Visit
[hungarian] First official interview of Treehouse Ninjas' founders Zoltan Pocza and Mauro Frau, conducted by hungarian magazine Meshmag.
EVENTS ATTENDED
Digital Worlds, VFX and Humans in Real-Time: Case Study of the Short Film 'The Heretic'
FMX 2019 - Stuttgart, Germany
- The Convergence of Games & Movies: Formulas and Approaches for Their Shared Future
Mundos Digitales 2019 - A Coruña, Spain
- Games & Movies, Blurring the Lines: The Convergence of Two Industries, Through the Lens of Environmental Storytelling
Animago 2019 - Munich, Germany
Story-Driven & Story-Driving Environments: Building the World of 'The Heretic'
Splash VFX Festival 2019 - Prague, Czech Republic
World-Building in Unity's 'The Heretic': Adventures in Environmental Storytelling
Gamedev Week 2019 - Barcelos, Portugal
Environment Art in Wolfenstein II: The Ninja Rulebook
Gamedev Week 2018 - Barcelos, Portugal